Patch 8.3’s repeatable content structure is one of the better elements of a patch this whole expansion. To start with, let me say this – yes, it… Read more “The Repeatable Content of Patch 8.3…is Good?”
Tag: wow
Horrific Visions – A Model for Gameplay but Not For Rewards
Horrific Visions are a gameplay mechanism that attempts to please a lot of masters. It has solo gameplay, small group gameplay, simple objectives that reward skill, more… Read more “Horrific Visions – A Model for Gameplay but Not For Rewards”
Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly
Day one of a new patch is always an interesting sight. Logging in, I hadn’t read up too much on the actual quest chain that would unfold,… Read more “Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly”
Ephemeral Grinds and The Current Nature of World of Warcraft
Something clicked for me fairly recently when considering the concept of grinding in MMOs. Tale as old as time – there are fiercely entrenched camps of opinion… Read more “Ephemeral Grinds and The Current Nature of World of Warcraft”
The Shortest Actual Post I’ve Ever Written – The Datamined Cutscenes (Not Cinematics!) of 8.3
(Spoilers live here, so be warned!) So Wowhead were very busy today while I was at work, and something amazing has happened – all the cutscenes for… Read more “The Shortest Actual Post I’ve Ever Written – The Datamined Cutscenes (Not Cinematics!) of 8.3”
The Secret Questline of Patch 8.3
This post has a possible spoiler and speculation on that for patch 8.3. If you’re trying to stay clean, now is your chance to turn away, but… Read more “The Secret Questline of Patch 8.3”
Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)
A core assertion among many dissatisfied WoW players that I see/read is that gearing in Battle for Azeroth is more complicated than ever – a thesis that… Read more “Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)”
Shadowlands – On The Theme of Death and The Story Leads We Have Going In
(A quick warning – the early part of this post contains some philosophical monologuing about the nature of death and the ways we picture the afterlife –… Read more “Shadowlands – On The Theme of Death and The Story Leads We Have Going In”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles
(Editor’s note – this post started as one whole, cohesive 2019 recap, including gaming news, MMO news, and blog recap. However, the draft was nearing 3,000 words… Read more “2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles”